Melee. Two Claw: +4 to hit, reach 5 ft., 2 target. Hit: 7 (1d8 + 3) [piercing] damage.
Action Ranged Attack. Tri-shot Heavy Crossbow Attack: +4 to hit, range 100/140 ft., 3 target. Hit: 5 (1d10) [piercing] damage.
Disengage. Can disengage without attack of opportunity
Web reprisal. If hit the chelon will spit a venomous web from mouth. Save Dex 15. If unsuccessful suffer 1d8 poison damage. one reaction per turn.
Description
upper body of demi-human and lower body of arachnoid they tend to spiders of all sorts and sometimes hired to tend to guard spiders
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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