Medium Monstrosity, Lawful Evil
Armor Class 14 Natural armor and swiftness
Hit Points 30 (7d8)
Speed 30 ft., Walk 45 ft.
STR
17 (+3)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Fire
Damage Resistances Force
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Melee. Two Claw: +4 to hit, reach 5 ft., 2 target. Hit: 7 (1d8 + 3) [piercing] damage. 

Action Ranged Attack. Tri-shot Heavy Crossbow Attack: +4 to hit, range 100/140 ft., 3 target. Hit: 5 (1d10) [piercing] damage.

Bonus Actions

Disengage. Can disengage without attack of opportunity

Reactions

Web reprisal. If hit the chelon will spit a venomous web from mouth. Save Dex 15. If unsuccessful suffer 1d8 poison damage. one reaction per turn.

Description

upper body of demi-human and lower body of arachnoid they tend to spiders of all sorts and sometimes hired to tend to guard spiders

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

paulusxvi

Comments

Posts Quoted:
Reply
Clear All Quotes