Armor Class
14
Natural Armor
Hit Points
58
(9d8 + 18)
Speed
50 ft.
STR
15
(+2)
DEX
13
(+1)
CON
14
(+2)
INT
12
(+1)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +3, Stealth +4
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Passive Perception 14
Languages
Can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The dire wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
This is a dire werewolf that has been magically altered and forced to remain in dire wolf form. The original humanoid, whoever they were, retains their intelligence and knowledge of who they once were but cannot speak or transform back into their original form. This can sometimes lead to a particular savageness and propensity toward violence at any creature that crosses their path.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/6/2021 2:04:23 AM
|
49
|
3
|
--
|
Coming Soon
|
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