Medium Monstrosity, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 58 (9d8 + 18)
Speed 50 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The dire wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

 

Description

This is a dire werewolf that has been magically altered and forced to remain in dire wolf form. The original humanoid, whoever they were, retains their intelligence and knowledge of who they once were but cannot speak or transform back into their original form. This can sometimes lead to a particular savageness and propensity toward violence at any creature that crosses their path.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2021 2:04:23 AM
49
3
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Coming Soon

Habitat: ForestHill

VashallaSilverwind

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