Mimicry. The Wendigo can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check.
Magic Resistance. The Wendigo has advantage on magic saving throws for spell attacks and other magical effects.
Regeneration. If the Wendigo has at least 1hp at the start of their turn, it heals for 15hp.
Aura of Stench. The smell of rot and decay violates the air around the wendigo in a 10ft radius circle. Any creature that starts its turn in this aura must make a DC15 constitution saving throw. On a fail, take 1d4+4 necrotic damage and half as much on a success.
Wendigo's Curse. Any creature that suffers a bite from the Wendigo must make a DC15 constitution saving throw. On a fail you are afflicted by the Curse of the Wendigo. On a success, you are immune to this effect for 24hours. When under the Curse of the Wendigo, you are draw to eating raw flesh and nothing else. This curse can be lifted by magical means or by succeeding on a series of constitution checks. You may choose to make a check every 8 hours. Succeed on 3 constitution checks in a row; DC10, DC14, DC18 to remove the curse. On any failed check, the 3 count and DC gets reset. If the curse is not lifted within 7 days, you become a Wendigo.
Legendary Resistance (2/Day). If the Wendigo fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. The Wendigo's innate spellcasting ability is Wisdom (spell save DC 17, +4 to hit with spell attacks). The Wendigo ignores concentration on its spells. The Wendigo can innately cast the following spells, requiring no components:
At Will: Infestation, Cause Fear
3/Day: Inflict Wounds, Ray of Sickness, Darkness
2/Day: Shadow of Moil, Ray of Enfeeblement
2/Day: Blight, Danse Macabre
Multiattack. The Wendigo can make 3 attacks. 1 with its bite and 2 with its claws.
Spellweaver. The Wendigo can forgo its bite attack, or both its claw attacks, in turn to cast a spell.
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 13 (2d8 + 4) Piercing damage. DC15 constitution saving throw or be afflicted by the curse. On success, target is immune from the curse for 24 hours.
Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 9 (1d8 + 4) slashing damage.
The Wendigo can take 3 legendary actions. It can take only one legendary action at a time and only at the end of another creature's turn. The Wendigo regains spent legendary actions at the start of its turn.
Claw (Costs 1 Actions). The Wendigo can take a claw attack as a legendary action.
Spellcaster (Costs 3 Actions). The Wendigo can cast a spell as a legendary action.
Comments