Gargantuan Beast, Chaotic Neutral
Armor Class 16 stone
Hit Points 30 (10d10 + 5)
Speed
STR
9 (-1)
DEX
10 (+0)
CON
11 (+0)
INT
8 (-1)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +4
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Frightened
Senses Passive Perception 15
Languages Minotaur
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. n/a

Spellcasting. n/a

Actions

Action Name. anger, gets angry thus making its attacks stronger

Action Melee Attack. Crush: +8 to hit, reach 20 ft., 6 target. Hit: 10 (2d12 + 4) [Force damage] damage. 

Action Ranged Attack. n/a

Bonus Actions

it will hit anything in ight during rage trying to kill everything in sight.

Reactions

Reaction Name. Anger is when its hurt on its first attack and stays that way until next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

he is a boss from shadow of the colossus and it roams through the valley.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armor

Habitat: Mountain

OinkerDaPig

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