Rejuvenation. If it dies, the naga returns to life in ld6 days and
regains all its hit points. Only a wish spell can prevent this trait
from functioning.
Legendary Resistance (3/Day). If the naga fails a saving
throw, it can choose to succeed instead.
Spellcasting. The naga is a 5th·level spellcaster (spell save
DC 16, +7 to hit with spell attacks) that needs only verbal
components to cast its spells. Its spellcasting ability
is Wisdom, and it has the following cleric spells prepared:
Cantrips (at will) : mending, sacred flame, thaumaturgy
1st level (4 slots): command, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (2 slots): bestow curse
Multi Attack. The naga may make 1 Bite attack and one Tail Smash attack.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 25 (3d10 + 6) [bludgeoning] damage + 10 (3d6) [poison] damage.
Tail Smash. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15 (2d8 + 6) [bludgeoning] damage.
Sacred Flame. Dexterity Save: DC 16, range 60 ft., 1 target. Hit: 15 (3d8) [radiant] damage.
The naga can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The naga regains spent legendary actions at the start of its turn.
Tail Smash (Costs 1 Actions). The naga makes 1 Tail Smash attack against a single target within range.
Cast Spell (Costs 2 Actions). The naga may attempt to cast a single spell it knows as if it's the naga's turn.
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