Explosion. When the bomb takes 7 or more damage from an attack, it grows
by 1 size category. It does this until it is Huge, at which point it explodes in a
ball of fire. Each creature in a 20-foot-radius sphere centered on that point
must make a DC 12 dexterity saving throw. A target takes 10 (2d6) fire damage
on a failed save, or half as much damage on a successful one. The fire spreads
around corners. It ignites flammable objects in the area that aren't being worn
or carried.
Illumination. The elemental sheds bright light in a 30- foot radius and dim light
in an additional 30 feet.
Blazing Intensity Creatures that remain 5ft away from this monster takes 2 (1d4) fire damage.
Water Susceptibility. If the monster comes into contact with water or ice, it take 3d6 cold damage. The Bomb will not grow in size and Blazing intensity is negated for a round of combat.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1)
slashing damage and 3 (1d6) fire damage.
Description
A flaming, red creature that is shaped more or less like a ball of fire. It wanders the skies and tries to find food in traveling airships. It also is, at times, a choice pet of spellcasters.
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