Large Fiend, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 206 (19d8 + 52)
Speed 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)
Skills Deception +10, Insight +8
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Infernal
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Limited Magic Immunity. The rakshasa can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, invisibility, major image, suggestion

1/day each: dominate person, fly, plane shift, true seeing

Will to Survive. The Endgame Rakshasa has maximum hit points for its hit dice.

Actions

Multiattack. The rakshasa makes two claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (3d6 + 4) slashing damage, and the target is cursed if it is a creature. The creature must make a DC15 Wisdom saving throw or be Blinded until the end of its next turn. The curse can be lifted earlier by a remove curse spell or similar magic.

Legendary Actions

The Endgame Rakshasa has 3 legendary actions, and can take one legendary action at the end of another creature's turn. It regains the use of all legendary actions at the start of its turn.

Claw. The Endgame Rakshasa makes a claw attack.

Cat's Grace. The Endgame Rakshasa can move up to its speed without provoking opportunity attacks.

Pride's Roar. The Endgame Rakshasa roars, forcing all creatures within 30ft to make a DC15 constitution saving throw or lose concentration on any spells.

Charm Person (costs 2 action). The Rakshasa casts Charm Person if it has the spell slots to do so.

Habitat: Urban

Sanvael

Comments

Posts Quoted:
Reply
Clear All Quotes