Pack Tactics. The guard has advantage on an attack roll against a creature if at least one of the guard's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) if used two-handed.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range (80/360)., one creature. Hit: 5 (1d8 + 1) piercing damage.
Block. The guard adds 2 to its AC against one melee or ranged attack that would hit it. To do so, the guard must see the attacker and be wielding a shield.
Description
When the city watch is outmatched or the city comes under attack, the city guard responds. The guard is usually well-trained and -armed, and are supplied by a separate tax on noble houses and wealthy families within the city.
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