Medium Humanoid (Any Race), Any Alignment
Armor Class 18 chain mail, shield
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The guard has advantage on an attack roll against a creature if at least one of the guard's allies is within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) if used two-handed.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range (80/360)., one creature. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Block. The guard adds 2 to its AC against one melee or ranged attack that would hit it. To do so, the guard must see the attacker and be wielding a shield.

Description

When the city watch is outmatched or the city comes under attack, the city guard responds. The guard is usually well-trained and -armed, and are supplied by a separate tax on noble houses and wealthy families within the city.

Monster Tags: NPC

Jakebit

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