Telepathic Bond. Caleb ignores the range restriction on his telepathy when communicating with a creature he has charmed. The two don't even need to be on the same plane of existence.
Foreshadow. Has a vague idea of the events of the next 3 days.
Combatant. Uses 5ft of movement to summon/dispel the Limbo Blade, and an extra 5ft to summon/dispel the Limbo Shield.
Knight of Gideon: Gains +2 AC When in combat within 10ft of another Knight of Gideon.
Defensive Sword Stance. Spends his action to auto-dodge the next attack against him.
Etherealness. Caleb magically enters the Ethereal Plane from the Material Plane, or vice versa.
Limbo Blade. +6 to hit. Roll 1d12. The target takes this much damage in fire, cold, lightning and thunder.
Observant: Can cast the spell [Tooltip Not Found] as a bonus action. Because of this feat, he can also cast message and sending as free actions.
Limbo Shield. This reaction can only be used if the Limbo Shield has already been summoned. Caleb gains +2 AC against an attack.
If the attack no longer hits Caleb, the attacker rolls 1d20. If this roll is below 4, the attackers weapon is sucked into the shield - lost to them. Magical weapons have their magical "to hit" bonus added to this roll.
The only way to retrieve a weapon sucked into the shield is if the wielder spends 5ft of movement to expel it.
Retrieval: If Caleb is about to be hit with a weapon he was previously attuned to, the damage is completely negated, as he catches the weapon is his hand and it re-attunes to him.
Description
Caleb Scourmarsh, Brother of the God-King Caliban, is a half human, half devil adventurer born from limbo. Being a powerful swordsman, he quickly rose to the top of the adventuring world. While technically being Rank 15 in the [Knights of Gideon], he left the order long ago when they found out who his brother was. Now he runs the town of Torynn, and heads the group named The Sour Fangs - his lackeys essentially.
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