Medium Humanoid (Human), Neutral Good
Armor Class 12 (15 with mage armor)
Hit Points 45 (10d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws INT +7, WIS +4
Skills Arcana +6, History +6, Insight +3, Investigation +6
Senses Passive Perception 14
Languages Abyssal, Celestial, Draconic, Elvish, Halfling, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. Cardiz is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). Cardiz has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost, dancing lights

Rituals (at will): [spell[comprehend languages[/spell], detect magic, find familiar, identify, gentle repose

1st level (4 slots): mage armor, magic missile, shield, witch bolt

2nd level (3 slots): alter self, misty step, web

3rd level (3 slots): fly, lightning bolt

4th level (3 slots): Evard’s black tentacles, greater invisibility

5th level (2 slots): cloudkill

Actions

Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

 

Monster Tags: Human

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