Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Blood Rage. When below half its hit points, the worg goes into a rage, where it gains +2 to its attacks, gains resistance to piercing, slashing, and bludgeoning damage from nonmagical sources, and it can make both a Bite and a Claw attack as an action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.
Ferocious tenacity. As a bonus action, when the worg knocks a creature prone, with its Bite attack, it may immediately make a Claw attack against that creature.
Blood Frenzy. When the worg is reduced to half its hit points, it can immediately make one bite attack against any creature within 5 feet of it.
Comments