Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +4
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 14
Languages Goblin, Worg
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Blood Rage. When below half its hit points, the worg goes into a rage, where it gains +2 to its attacks, gains resistance to piercing, slashing, and bludgeoning damage from nonmagical sources, and it can make both a Bite and a Claw attack as an action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.

Bonus Actions

Ferocious tenacity. As a bonus action, when the worg knocks a creature prone, with its Bite attack, it may immediately make a Claw attack against that creature.

Reactions

Blood Frenzy. When the worg is reduced to half its hit points, it can immediately make one bite attack against any creature within 5 feet of it.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Vancian_Magic

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