Innate Spellcasting (Psionics). The arctine’s innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no components:
2/Day each: Scorching Ray (only two rays and instead of fire damage they deal cold damage), Grease, Water Walk.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage.
Quench. The arctine quenches all non magical open flames that takes up a space no larger than a 10ft by 10ft cube area. This includes magical flames if they are from a spell of 3rd level or lower. To quench a flame the arctine must touch the area which also gets rid of all connected flame within the allowed area as well.
Description
Cold vapor steams from the ice-white, translucent body of this little humanoid-shaped elemental. Its enormous eyes appear as large pools of snow-fed water, across which ripples constantly play.
Arctines inhabit the Elemental Plane of Water, where they inhabit naturally occurring icebergs that float through the endless plane of water. They particularly enjoy traveling, though such travel is largely confined to the natural drift of the iceberg they inhabit as it is pushed along by currents.
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