Amethyst's Gift. The Amethyst Defender has advantage on saving throws against being frightened or charmed.
Crystalline. This creature does not need to eat, sleep, or breathe. This creature can disguise itself as a 5x2x2 chunk of crystal of the same type as its name, with a DC 16 Investigation or Perception check being made to detect it.
Multiattack. The knight makes two melee attacks.
Amethyst blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Amethyst Bow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Amethyst Burst (Recharge 6). The Amethyst Defender commands a cluster of crystals to instantly grow in a point it can see within 45 feet. All creatures within 10 feet of this point must make a Dexterity Saving Throw, DC 13. On a failed save, a creature takes 2d6 piercing damage and 2d6 psychic damage.
Parry. The crystalline defender adds 2 to its AC against one melee attack that would hit it. To do so, the defender must see the attacker and be wielding a melee weapon.
Description
Crystalline Defenders are created by crystalline dragons to defend their eggs and young. They will only attack if they deem that there is danger to themselves or their protected.
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