Medium Construct, Lawful Neutral
Armor Class 14 Natural
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amethyst's Gift. The Amethyst Defender has advantage on saving throws against being frightened or charmed.

Crystalline. This creature does not need to eat, sleep, or breathe. This creature can disguise itself as a 5x2x2 chunk of crystal of the same type as its name, with a DC 16 Investigation or Perception check being made to detect it.

Actions

Multiattack. The knight makes two melee attacks.

Amethyst blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Amethyst Bow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Amethyst Burst (Recharge 6). The Amethyst Defender commands a cluster of crystals to instantly grow in a point it can see within 45 feet. All creatures within 10 feet of this point must make a Dexterity Saving Throw, DC 13. On a failed save, a creature takes 2d6 piercing damage and 2d6 psychic damage.

Reactions

Parry. The crystalline defender adds 2 to its AC against one melee attack that would hit it. To do so, the defender must see the attacker and be wielding a melee weapon.

Description

Crystalline Defenders are created by crystalline dragons to defend their eggs and young. They will only attack if they deem that there is danger to themselves or their protected.

Monster Tags: NPC

Habitat: Urban

Xilliva

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