Side Spikes. When this creature within 5 feet of another creature, that creature must make a Dexterity Saving Throw (DC 15). On a failure, it takes 7 (2d6) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 4) piercing damage and 7 (1d6+4) Poison damage.
Noxious Breath (Recharge 6). The Wyrm exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 32 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Description
A Cave Wyrm is a Draconic being that dwells deep below the surface of the world, making its home in the Underdark. These being are large, worm-like monsters with small blades covering the edges of their tan carapace. Their mouth is lined with rows upon rows of razor-sharp teeth, and they have a poisonous Breath Weapon. They tend to focus on building up their domain, as they are naturally neutral creatures. Kobolds often flock to them, due to their shared draconic ancestry. They mate for life, but often measure the worth of a potential mate based on the size of their domain and following. Once a pair has been formed, the relationship is more akin to a mutual respect than that of love. Their territory does not merge, and they maintain their own small empires. They are quite intelligent, and often scheme against their rival Cave Wyrms or enemy Duergar and Drow. They will often fight these groups, and take what living beings they can as slaves, and their territory to expand their domain. Cave Wyrms live for about 300 years on average, and begin to increase in power exponentially near the end of their life. Such Wyrms often lose their mind to this power and attempt a surface invasion, which is rarely successful due to the limitations of their body,
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