Medium Monstrosity, Chaotic Evil
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
13 (+1)
Skills Stealth +3
Senses Blindsight 60 ft, Passive Perception 10
Languages Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The harpy makes two attacks with its claws.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage and 3 (1d4+1) poison damage.

Horrifying Shriek (Recharge 6). The harpy releases a horrifying shriek. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or suffer 12 (4d6) psychic damage and be deafened for one hour. The harpy may use an action to extend the Shriek, forcing all who failed the wisdom save to take half of the initial damage and be stunned. 

A target that successfully saves is immune to this harpy's shriek for the next 24 hours.

Description

A cave harpy has been trapped underground for generations, losing its beauty and its sight in exchange for a slight poisonous touch and a powerful shriek. Despite this, they are bitter towards surface-dwellers as they blame them for their loss of beauty.

Habitat: Underdark

MHMega

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