Large Fiend (Demon), Typically Chaotic Evil
Armor Class 14 Natural armor
Hit Points 37 (37d20 + 20)
Speed 30 ft.
STR
13 (+1)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws CON +6
Skills Intimidation +18
Damage Resistances Fire
Condition Immunities Charmed
Senses Darkvision, Passive Perception 9
Languages Abyssal Understands Abyssal but can't speak or write., Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Levitation: The Cacodemon hovers above the ground at all times until death.

Actions

Bite: Reach 5 feet 1d12 piercing damage

Fire spit: (60/120) 1d6 fire damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

One-eyed, levitating gluttons closely resembling giant meatballs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: DesertSwamp

she_likes_dragons

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