Confessor's Touch. A Confessor's Touch is final and can only be used once per long rest. Once touched, the affected creature will no longer be who they once were. They become a slave with only one purpose: to please their Confessor. Through the touch, a confessor's magic is released and fills the creature with an incomprehensible love for the confessor. This love consumes all other emotion and rationality.
When the confessor's magic is released, all creatures inside a 90 ft radius feel a thunder without sound. The touched creature falls to their knees and begs, "Command me, Mistress".
A creature taken by a confessor's magic will always do as commanded without hesitation, even actions against their morals. Doing anything that pleases their Mistress gives them immense joy. A creature will continue to follow their Mistress' command with fervent effort, even until death. If a confessor asks them to die, their heart will stop and they will drop dead on the spot.
A creature taken by a confessor's magic will be severely uncomfortable if their Mistress does not command them. This is because they will not know what to do to please her and will be worried they are not currently pleasing her. They will not make any of their own choices in fear their own actions will displease their Mistress, other than begging to be commanded (unless they believe that, too, will displease her). If the touched creature believes they displeased their Mistress, even by the slightest inkling of displeasure, they will be engulfed with inconsolable despair.
A creature taken by a confessor will be able to follow difficult instructions based on their intelligence stats. A creature unable to follow difficult instructions will be tortured with the agony of not being able to please their Mistress.
If a creature's intelligence is below 6, the Confessor's Touch has a significantly reduced effect. For instance, the creature will be devoted to the confessor, but will not feel the effects of displeasing her as strong. They can still live their own lives and make their own choices after completing their command.
Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d6+2 piercing damage.
Action Ranged Attack. Ranged Weapon Attack: +2 to hit, range 80/320 ft., 1 target. Hit: 1d6+2 piercing damage.
Confessor's Touch (1/Day). The Confessor touches a creature within reach and unleashes her magic into them. The creature must succeed a DC 14 Dexterity saving throw or be taken. A creature can willingly choose to fail the save.
On a failed save, the creature touched by the confessor is taken by her power and loses his will, succumbs to the confessor, and will do anything she desires and asks of them. This effect is permanent, and cannot be reversed. Once taken by her power, the touched creature falls to their knees and begs, "Command me, Mistress".
On a successful save, the creature is unaffected and dodged the touch. However, on a successful save the confessor can use the Confessor's Touch again on her next turns. This is because the confessor didn't release her power if the touch didn't make contact.
A confessor's magic can penetrate through clothing and armor. However, the magic cannot be unleashed through a device to extend her reach nor can the magic be used through a familiar.
A Confessor's Touch, once it has made contact and taken a creature with the confessor's power, must be recharged and can only be used once per long rest.
Description
Confessor. Confessors are creatures born from powerful magic to find the truth. They were created with the special ability to find the truth with their Confessor's Touch. With only a touch, a confessor amplifies the love the creature has for them until that love is all that exists for the creature. Because of this overwhelming devotion, the touched creature will do whatever the confessor was to ask of them, even to reveal their deepest secrets or to drop dead on the spot.
The role of a confessor is to use their magic on suspected criminals so that the criminal can reveal the truth of the crime. A creature touched by a confessor's magic cannot lie. Rulers of cities can request confessors to take confessions from a suspected criminal. Convicted people who are innocent may request the use of a confessor to clear their name even though they know they will be taken by the confessor's magic. Confessors travel through the land to each city to visit the prisons and take confessions of those who ask or those who are under suspicion of crimes.
Confessors are always women, and always have long hair flowing past their shoulders to their waist. Confessors always wear a simple, long-sleeved, black dress that reaches the ground. They are often escorted by powerful wizards for protection.
Once a Confessor's Touch has been used it takes a long rest to recover it.
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