Armor Class
12
Natural
Hit Points
21
(3d8 + 3)
Speed
40 ft.
STR
6
(-2)
DEX
14
(+2)
CON
13
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Skills
Intimidation +1, Perception +2, Persuasion +1, Stealth +4
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Dwarvish, Elvish
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Heal Reserve. As an action, You can touch a creature of your choice within 5ft of you and heal up to your available HP within your HP reserve. You can have a max of 5 times your character lv of HP in reserve.
Actions
Syphon HP. To Hit: +4 Necrotic damage: (2d6+2) On a successful hit, You gain 1d6 hp within your heal reserve.