Medium Construct (Any Race), Unaligned
Armor Class 12 Natural
Hit Points 21 (3d8 + 3)
Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Intimidation +1, Perception +2, Persuasion +1, Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish, Elvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Heal Reserve. As an action, You can touch a creature of your choice within 5ft of you and heal up to your available HP within your HP reserve. You can have a max of 5 times your character lv of HP in reserve. 

 

Actions

Syphon HP.  To Hit: +4  Necrotic damage: (2d6+2)  On a successful hit, You gain 1d6 hp within your heal reserve.

 

Habitat: UnderdarkUrban

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