Medium Humanoid (Tiefling), Lawful Good
Armor Class 16 (breastplate, medium armor)
Hit Points 60 (8d10)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws WIS +4, CHA +6
Skills Athletics +8, Insight +4, Intimidation +6
Damage Resistances Fire
Condition Immunities Poisoned
Senses Darkvision 60ft., Passive Perception 11
Languages Celestial, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Divine Smite. Whenever Bojana hits a creature with her Greatsword, she can expend one spell slot to deal additional radiant damage to the target. The extra damage is 2d8 for a 1st-level spell slot, and 3d8 for a 2nd-level spell slot. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 4d8.

Channel Divinity(1/rest). Bojana's oath to the protection of Drachevo allows her to channel divine energy to fuel magical effects.

Nature’s Wrath. As an action, Bojana can cause spectral vines to spring up and reach for a creature within 10 feet of her that she can see. The creature must succeed on a DC 14 Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

Turn the Faithless. Bojana can use her Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, she presents your holy symbol, and each fey or fiend within 30 feet of her that can hear her must make a DC 14 Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Aura of Protection. Whenever Bojana or a friendly creature within 10 feet of her must make a saving throw, the creature gains a bonus +3 to the saving throw. Also, Bojana and any friendly creature within 10 feet of her has resistance to damage from spells.

Great Weapon Fighting. When Bojana rolls a 1 or 2 on a damage die for an attack she makes with her Greatsword, she can reroll the die and must use the new roll. 

Inspiring Leader. Bojana spends 10 minutes inspiring her companions, shoring up their resolve to fight. When you she does so, she can choose up to six friendly creatures (which can include herself) within 30 feet of her. Each chosen creature gains 11 temporary hit points. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.

Innate Spellcasting. Bojana's spellcasting ability is Charisma (spell attack +6, spell save DC 14). She can cast the following spells.

Cantrip (at will): thaumaturgy

1/long rest: hellish rebuke, darkness

1st level (4 slots): bless, command, cure wounds, detect magic, ensnaring strike, speak with animals, wrathful smite

2nd level (3slots): branding smite, locate object, misty step, moonbeam

Actions

Multiattack. Bojana makes two Greatsword attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5ft or range 30/120ft., one creature. Hit: 8 (1d6 + 5)

Divine Sense(4/long rest). Bojana knows the location of any celestial, fiend, or undead within 60 feet of her that is not behind total cover.

Lay on Hands. Bojana has a pool of healing power that replenishes when she takes a long rest. With that pool, she can restore a total number of 40 hit points.

As an action, she can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in her pool.

Alternatively, she can expend 5 hit points from her pool of healing to cure the target of one disease or neutralize one poison affecting it.

Reactions

Parry. Bojana adds 2 to her AC against one melee attack that would hit her. To do so, Bojana must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Urban

exomanager

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