Medium Monstrosity
Armor Class 12 Natural Armor
Hit Points 120 (15d12)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 60, Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Tentacle Swipe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (2d12 + 2) [Bludgeoning] damage. 

Thunderbolt. Ranged Weapon Attack: +6 to hit, range 80 ft., 1 target. Hit: 15 (3d8 + 2) [Lightning] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BobAlmighty80

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