Medium Fey, Chaotic Neutral
Armor Class 11 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Skills Deception +7, Insight +6, Nature +6, Perception +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Common, Druidic, Primordial, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The witch's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). They can innately cast the following spells, requiring no material components:

At will: detect magic, dancing lights, minor illusion

2/day each: regenerate (self only), barkskin, sleep

Magic Resistance. The witch has advantage on saving throws against spells and other magical effects.

Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells but must share the spell slots among themselves:

At will: guidance, mold earth

1st level (4 slots): identify, cure wounds

2nd level (3 slots): hold person, moonbeam

3rd level (3 slots): warding wind, counterspell, plant growth

4th level (3 slots): grasping vine, polymorph

5th level (2 slots): conjure elemental, scrying

6th level (1 slot): true seeing

For casting these spells, each witch is a 12th-level spellcaster that uses Wisdom as their spellcasting ability. The spell save DC is 15, and the spell attack bonus is +7.

Actions

Quarterstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (1d8 + 2) bludgeoning damage.

Change Shape. The witch magically polymorphs into a Small or Medium humanoid, or back into their true form. Their statistics are the same in each form. Any equipment they are wearing or carrying isn't transformed. They revert to their true form if they die.

Etherealness. The witch magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the witchmust have a heartstone in her possession.

Dream Sight (1/Day). While on the Ethereal Plane, the witch magically touches a sleeping humanoid on the Material Plane, gaining visions of the target's dreams. The witch may influence the dreams through suggestion in order to induce specific feelings or garner information.

RainbowRage

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