Armor Class
18
plate armor
Hit Points
143
(22d8 + 44)
Speed
30 ft.
STR
20
(+5)
DEX
15
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
STR +9, CON +6
Skills
Athletics +9, Intimidation +5, Perception +6
Senses
Passive Perception 16
Languages
Elvish
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Indomitable (2/Day). The champion rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.
Actions
Multiattack. The champion makes three attacks with Nahtar.
Nahtar. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 3 (1d6) lightning damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining. If the creature hit by this attack is a dragon, the creature takes an extra 10 (3d6) damage. For the purposes of Nahtar's properties, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns, as well as dragonborn, dragon-blooded sorcerers, and those under the influence of dragon sickness.
Description
The Champion of Nahtar holds the ancient moonblade and seeks out someone to defeat them and take possession of the blade.
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