Medium Undead (Human), Lawful Evil
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common An ancient and forgotten dialect
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Wretched Aura. Any creature that starts its turn within 5 feet of the Disciple must succeed on a DC 12 Constitution saving throw or be frightened for 1d4 rounds. On a successful saving throw, the creature is immune to the Disciple's Aura for 24 hours.

Turning Defiance. The Disciple and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Paralyzing Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Blast of Unlife Recharge 5-6: When the Disciple is dropped to 0 HP, as a reaction, instead drop to 1 HP as a wave of thunderous force explodes out of the Disciple, similar to the spell thunderwave.  Each creature in a 15-foot cube originating from you must make a Constitution saving throw (DC 12). On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes no damage but is pushed 10 feet away.

Description

This foul medium creature appears more or less humanoid; but has mottled, decaying flesh drawn tight across clearly visible bones. It is mostly hairless, has a carnivore’s sharp teeth and jagged claws. Its eyes burn like hot coals in their sunken sockets.

In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all):

DC5 (very easy): attacks with a bite or a claw

DC10 (easy): its claw attack can cause paralyzation and being next to the creature's stench may cause one to be poisoned

DC15 (medium): resistance to necrotic damage and may be difficult for a cleric to turn

DC20 (hard): attacking the creature with poison has no effect

DC25 (very hard): immune to being charmed, exhaustion, and poisoned - additionally that it has darkvision out to 60'

Unwitting Disciple of Anaxel: There are, at most, six Unwitting Disciples in the world. When one of these Unwitting Disciples is destroyed, one of the Disciples of Anaxel (Thalia, Smurr, Brunnis, Bogthes, or others) awakes somewhere in the world (just outside Anaxel's Castle is standard). When Anaxel sensed the nations of the world were mounting their assault forces, he tied his life into his disciples, and tied theirs into these unwilling sacrifices that were stashed around the world (hidden in obelisks that drew people around them, furthering Anaxel's dark influence, even while he was dead). 

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2021 3:10:13 PM
20
1
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Sage1589

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