Medium Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 18 (4d8)
Speed 0 ft.
STR
12 (+1)
DEX
1 (-5)
CON
13 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
3 (-4)
Skills Stealth +5
Condition Immunities Blinded, Deafened, Exhaustion
Senses Tremorsense 60 ft., Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spitting Sprout. The Bud is part of a Spitting Sprout but counts as a separate creature. The Spitting Sprout, to which the Bud belongs, has the ability to unburrow from the Bud, at which point the Bud opens and the Spitting Sprout emerges.

Whither. When the Bud is brought to 0 hit points, it whithers and leaves behind a toxic fume. Any creature that is within 10 feet of the Bud must succeed on a DC 10 Constitution saving throw or is poisoned until the start of its next turn and takes 2d6 poison damage. On a successful saving throw, the creature takes half the damage but is unaffected otherwise.

Actions

The Bud can not take actions.

Bonus Actions

The Bud can not take bonus actions.

Reactions

The Bud can not take reactions

Description

With its tough to spot Buds, the Spitting Sprout remains burrowed underground to surprise unsuspecting travelers that stride away too far from the roads. The plant's core lies underground in safety, allowing it to burrow through tunnels supported by its roots. Once unburrowed, its acid is quick to dissolve its prey, allowing the corpses to turn into compost at a faster rate which the Spitting Sprout can then resorb through the soil for nourishment. As they usually try to cover a wide range of space, they tend to be solitary hunters and grow at a distance to other Spitting Sprouts.

Habitat: ForestGrassland

TronHammer

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