Medium Construct, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws STR +7, CON +6
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 9
Languages understands common, elven, and sylvan but cannot speak them.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. When the beefy scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate beefy scarecrow.

Maskevil Blessing. The beefy scarecrow's attacks are considered magical for overcoming resistances. 

Actions

Multiattack. The beefy scarecrow makes two punching attacks.

Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the beefy scarecrow's next turn.

Air of Terror (Recharge 5-6). The beefy scarecrow glares in a direction. All creatures in a 15 foot cone that can see the beefy scarecrow need to make a DC 13 Wisdom saving throw or be frightened until the end of the beefy scarecrow's next turn. The frightened creatures are considered paralyzed. On a success, the creature is immune to this attack from all beefy scarecrows for 24 hours. 

Description

Beefy scarecrows are a creation of Madison Schliderhosa. They serve as strong soldiers of the Maskevil. When created from mud, straw, and sticks, they are given orders. They stick to these orders until completed. They have no emotion nor any other reasoning ability. 

Monster Tags: Hagconstruct

Habitat: ForestGrasslandHillMountainUrban

Grantanos

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