False Appearance. When the beefy scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate beefy scarecrow.
Maskevil Blessing. The beefy scarecrow's attacks are considered magical for overcoming resistances.
Multiattack. The beefy scarecrow makes two punching attacks.
Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the beefy scarecrow's next turn.
Air of Terror (Recharge 5-6). The beefy scarecrow glares in a direction. All creatures in a 15 foot cone that can see the beefy scarecrow need to make a DC 13 Wisdom saving throw or be frightened until the end of the beefy scarecrow's next turn. The frightened creatures are considered paralyzed. On a success, the creature is immune to this attack from all beefy scarecrows for 24 hours.
Description
Beefy scarecrows are a creation of Madison Schliderhosa. They serve as strong soldiers of the Maskevil. When created from mud, straw, and sticks, they are given orders. They stick to these orders until completed. They have no emotion nor any other reasoning ability.
Comments