Force Absorption. Whenever the golem is subjected to force damage, it takes no damage and instead regains a number of hit points equal to the force damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Weapons. The golem's weapon attacks are magical.
Limited Magic Immunity. The golem can't be affected or detected by spells of 4th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Wild Construction. Upon being destroyed all parts of it are transferred back to where it was created.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 18 (6d6) force damage.
Raw Magic Spray (Recharge 6). The golem exhales raw magic a 25-foot cone. Each creature in that area must make a DC 16 Intelligence saving throw, taking 44 (8d10) force damage and is stunned until the end of the golem's next turn on a failed save, or half as much damage and is not stunned on a successful one. When the golem uses its spray it also activates an effect from the wild magic table.
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