Spider Climb. The Drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pack Tactics. The Drider has advantage on attack rolls against a creature if at least one of the Driders allies is within 5ft of the creature and the ally is NOT Incapacitated.
Spider Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage.
Description
This creature is born from the Wildshape of a Druid within the Circle of Abhorrent Skin. His body warps into an amalgamation of Phase Spider and Ambush Drake. Its 8 spider legs covered in scales and dual mouthed maw are terrifying enough. Its lower jaw is filled with razor sharp drake teeth, while the top jaw has dripping spider fangs. This allows it to have two separate bite attacks. Its most terrifying when the Drider climbs a wall or ceiling with the seamless ability of its spider half.
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