Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Multi-Attack. The horror can use its Gaze. It then makes two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 5) [Slashing] damage.
Gaze. The horror can make one gaze at random, choosing one target it can see with 60 feet of it.
1. Gaze of Agony. The Target Creature must make a DC 15 Charisma Saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much on a successful one.
2. Gaze of Lethargy. The target creature must succeed a DC 15 Charaisma saving throw. On a failed save, the target cannot use reactions, its speed is halved, and cannot make more than one attack on its turn, not both. These effects last for 1 minute. The creature can repeat its saving throw at the end of each of its turn, ending on a successful throw.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Coven horror is a Fusion on three hags.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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