Large Monstrosity
Armor Class 15 Natural Armor
Hit Points 123 (13d10 + 52)
Speed
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws CON +8, CHA +9
Damage Resistances Cold, Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 20
Languages Abyssal, Common, Infernal, Primordial Abyssal, Common, Infernal, Primordial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multi-Attack. The horror can use its Gaze. It then makes two claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 5) [Slashing] damage. 

Gaze. The horror can make one gaze at random, choosing one target it can see with 60 feet of it.

1. Gaze of Agony. The Target Creature must make a DC 15 Charisma Saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much on a successful one.

2. Gaze of Lethargy. The target creature must succeed a DC 15 Charaisma saving throw. On a failed save, the target cannot use reactions, its speed is halved, and cannot make more than one attack on its turn, not both. These effects last for 1 minute. The creature can repeat its saving throw at the end of each of its turn, ending on a successful throw.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Coven horror is a Fusion on three hags.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Theclownfetus

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