Medium Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 92 (16d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
19 (+4)
CON
12 (+1)
INT
3 (-4)
WIS
14 (+2)
CHA
6 (-2)
Skills Animal Handling +7, Nature +7, Perception +3, Stealth +4
Senses Passive Perception 13
Languages Sylvan --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Attacker. The sidekick gains a +2 bonus to all attack rolls. 

Second Wind

The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + 14. Once it uses this feature, it must finish a short or long rest before it can use it again.

Improved Critical

The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Extra Attack

The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.

Battle Readiness

The sidekick has advantage on initiative rolls.

Improved Defense

The sidekick’s Armor Class increases by 1.

Indomitable

The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest.

 

 

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

girbleturky

Comments

Posts Quoted:
Reply
Clear All Quotes