Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Fury Embrace. The orc deals an extra 4 (1d8)damage when it hits with a weapon attack (included in the attacks).
Battle Lust. At the start of its turn, if the orc dealt or received damage on the previous turn, it regenerates 1d8 hit points.
Multiattack. The orc makes two attacks with its greataxe or its spear.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 6 plus 1d8) slashing damage.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 6 plus 1d8) piercing damage, or 13 (2d8 + 6)piercing damage if used with two hands to make a melee attack.
Battle Cry (1/Day). Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.