Keen Hearing and Smell. The Cu Sith has advantage on Wisdom (Perception) checks.
Supernaturally Silent. The Cu Sith can choose not not make any sound. It has advantage on stealth checks.
Sure Footed. The Cu Sith can move without penalty over any terrain.
Multi-Attack. The Cu Sith can make two attacks one Bite, and one Claw attack
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage.
Spectral Bark (Recharge 4–6). 300ft radius. The Cu Sith can release a spectral bark. The bark resonates deep into a creatures being, making them fearful of death. The Bark becomes more powerful the more times a creature has heard it.
First Bark. Each creature that can hear the Bark must make a DC 14 Wisdom saving throw, taking 22 (5d8) psychic damage on a failed save, or half as much damage on a successful one.
Second Bark. Each creature that can hear the Bark must make a DC 15 Wisdom saving throw, taking 49 (11d8) psychic damage on a failed save, or half as much damage on a successful one. On a failed save the creature also becomes frightened of the Cu Sith.
Third and Final Bark. Each creature that can hear the Bark must make a DC 16 Wisdom saving throw, taking 54 (12d8) psychic damage on a failed save, or half as much damage on a successful one. On a failed save the creature also becomes paralysed with fear of the Cu Sith.
Description
A Cu Sith is a Fey Harbinger of Death. The first sign of one approaching is the sound of the first Spectral Bark. Travellers hearing the first bark will usually seek shelter as fast as possible, as hearing the third bark is believed to mean there is no hope of surviving the encounter with the Cu Sith.
A Cu Sith resembles a large dog, roughly the size of a young bull or steer. It is usually a dark green colour with shaggy fur.
Lair and Lair Actions
The Cu Sith can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Cu Sith regains spent legendary actions at the start of its turn.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) slashing damage.
Previous Versions
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10/22/2018 4:18:29 PM
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Coming Soon
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