Medium Undead, Neutral Evil
Armor Class 11
Hit Points 38 (4d8 + 20)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
20 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Skills Athletics +5, Perception +3
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 13
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses. The defender has advantage on Wisdom (Perception) checks.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or take an extra 3 (1d6) piercing damage and be grappled (escape DC 13). The zombie can have only one creature grappled in this way at a time.

Description

An iron defender fights for its creator. They come in many shapes and are often crafted in the form of animals. More creative artificers craft iron defenders in the shape of hybrid animals or other fantastical creatures.

Odamn94

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