Medium Celestial, Lawful Good
Armor Class 19 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 40 ft., Fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws WIS +8, CHA +8
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

3/day: thunderous smite

1/day: banishing smite

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Blade Dance (Recharges on a Short Rest). The Sword Angel may place a spectral blade in an adjacent space, up to 6 times, possibly moving during the process. Each blade has AC 10 and 10 hp, and is resistant to all damage except force damage. At the start of the angel's next turn, the angel may teleport to the location of one of the blades, and each spectral blade moves and makes a Celestial Blade attack against a creature within 30ft, chosen by the angel, and finally evaporates.

Multiattack. The Blade Angel makes two Celestial Blade attacks. It can replace one of these attacks with a use of Healing Blade.

Celestial Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 18 (4d8) radiant damage.

Healing Blade (3/Day). The angel targets one creature within 5 ft. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Reactions

Parry. The angel adds 4 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Monster Tags: Angel

qeuscis

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