Armed Advantage. The skeleton has advantage on Strength (Athletics) checks made to grapple it. Additionally, when shoving a creature, the skeleton can use an additional arm(s) to shove the target an additional 5 ft per each extra arm user.
Multiattack. The skeleton makes four melee attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 +3) slashing damage.
Parry. The armed skeleton adds 2 to its own AC or to that of any creature that is being attacked within 5 ft of it. To do so, the armed skeleton must see the attacker and have at least 2 arms.
Description
Adept in combat, these skeletons make great use of their multiple limbs, able to deal out a flurry of blows with the speed and accuracy of a monk, as well as stop physical attacks. Armed skeletons will grab and restrain enemies with their powerful grip and allow their allies to rip them to pieces.
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