Medium Undead, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 52 (8d8 + 16)
Speed 30 ft., Climb 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +5
Damage Vulnerabilities Bludgeoning
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands languages it knew in life, but can't speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Armed Advantage. The skeleton has advantage on Strength (Athletics) checks made to grapple it. Additionally, when shoving a creature, the skeleton can use an additional arm(s) to shove the target an additional 5 ft per each extra arm user.

Actions

Multiattack. The skeleton makes four melee attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 +3) slashing damage.

Reactions

Parry. The armed skeleton adds 2 to its own AC or to that of any creature that is being attacked within 5 ft of it. To do so, the armed skeleton must see the attacker and have at least 2 arms.

Description

Adept in combat, these skeletons make great use of their multiple limbs, able to deal out a flurry of blows with the speed and accuracy of a monk, as well as stop physical attacks. Armed skeletons will grab and restrain enemies with their powerful grip and allow their allies to rip them to pieces.

Monster Tags: undead

DrkGawain

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