Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Bloody Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage + 1d10 poison damage.
Shortbow, Flaming Arrow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 1d6 + 3 piercing damage + 1d4 fire damage.
Drink. The blood goblin takes a flask of warm blood from his belt and drinks it, regaining 1d10 of health. Carries 1d4 flasks of blood on its belt.
Blood Curse of Mutual Suffering. The goblin links to a creature within 30ft. Each time the goblin takes damage, half of the total damage gets redirected towards the linked creature. Blood of Curse of Mutual Suffering continues until the goblin has taken a total of 20 points damage, at which point the link fails. Can only be used once per long rest.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Previous Versions
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7/10/2021 3:13:17 AM
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Coming Soon
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