Large Construct, Any Alignment
Armor Class 14
Hit Points 110 (17d10 + 17)
Speed 25 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +6, DEX +5, CON +4
Damage Vulnerabilities Fire
Damage Resistances Force, Bludgeoning from non magical attacks
Damage Immunities Psychic
Senses Darkvision 60 ft., Tremorsense 30ft, Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Death Burst. When the Card Knight dies, it explodes in a burst of razer sharp paper. Each creature within 10ft, of it must make a DC 15 Dexterity saving throw, or take 13 (3d8) magical slashing damage on a failed save, or half as much damage on a succesful one.

Parry. The Card Knight adds +3 to its AC against one melee attack that would hit it. To do so, the Card Knight must see the attacker and be wielding a melee weapon.

Shielded Mind. The Card Knight is immune to scrying and any effect that would sense its emotions, read thoughts, or detect its location.

Actions

Multiattack. The Card Knight makes two attacks.

Greatsword. Melee weapon attack: +6 to hit, Reach 10ft, one target. Hit: 15 (4d6+3) magical slashing damage

Bonus Actions

Shielded stance. As a bonus action, The Card Knight can curle up and provide full cover to any creature smaller then it's self as long as it is within 5 feet and directly behind it.

Reactions

 

Legendary Actions

 

Mythic Actions

 

Description

A magical being made of thickly layered paper created with the purpose to defend its master and to bring judgment of fate.

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/10/2021 8:14:55 AM
2
1
1
Coming Soon

Monster Tags: constructhumanoid

Habitat: Urban

Akyra

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