Death Burst. When the Card Knight dies, it explodes in a burst of razer sharp paper. Each creature within 10ft, of it must make a DC 15 Dexterity saving throw, or take 13 (3d8) magical slashing damage on a failed save, or half as much damage on a succesful one.
Parry. The Card Knight adds +3 to its AC against one melee attack that would hit it. To do so, the Card Knight must see the attacker and be wielding a melee weapon.
Shielded Mind. The Card Knight is immune to scrying and any effect that would sense its emotions, read thoughts, or detect its location.
Multiattack. The Card Knight makes two attacks.
Greatsword. Melee weapon attack: +6 to hit, Reach 10ft, one target. Hit: 15 (4d6+3) magical slashing damage
Shielded stance. As a bonus action, The Card Knight can curle up and provide full cover to any creature smaller then it's self as long as it is within 5 feet and directly behind it.
Description
A magical being made of thickly layered paper created with the purpose to defend its master and to bring judgment of fate.
Lair and Lair Actions
Previous Versions
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7/10/2021 8:14:55 AM
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Coming Soon
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