Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Bite: +3 to hit, reach 12 ft., 2 targets. Hit: 3 (2d6 + 2) [piercing] damage.
Action Ranged Attack. Flame breath: +3 to hit, range 12/24ft., 5 target. Hit: 4 (4d10 +2) [ fire ] damage.
Demonic Rage. If taken any damage this beast goes into a violent rage
Infernal Roar (Costs 6 Actions). Instantly petrifies anything within earshot range
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
3 headed dog with a cobra for a tail
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 3(losing initiative ties), the [cerberus ] takes a lair action to cause one of the following effects; the [cerberus] can’t use the same effect two rounds in a row:
- Can burn any one who dares get too close
- Can use Infernal Roar without using the actions necessary
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Scorching heat
- Little to no water around
If the (Cerberus) dies, these effects fade over the course of 2d12 days.
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