Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (19 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

 

Blood Oath. This mage has promised itself to a higher being and in exchange for taking the blood of others. It gains it for itself

(For any damaging attack gain 50% of the hitpoints taken from the damaged character)

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Cantrips (at will): hellish rebuke

Description

Blood Mages spend their lives in the study and practice of magic. However at some point this mage has decided to forgo treating the ills of the noble and decided to dedicate their soul to a higher power. 

Monster Tags: NPC

Habitat: Urban

CanaryTheGoblin

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