Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Blood Oath. This mage has promised itself to a higher being and in exchange for taking the blood of others. It gains it for itself
(For any damaging attack gain 50% of the hitpoints taken from the damaged character)
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Cantrips (at will): hellish rebuke
Description
Blood Mages spend their lives in the study and practice of magic. However at some point this mage has decided to forgo treating the ills of the noble and decided to dedicate their soul to a higher power.
Comments