| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 14 | +2 | +6 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Reckless. At the start of its turn, the bodyguard can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unarmored Defense. While not wearing armor, bodyguard's AC equals 10 + DEX modifier + CON modifier + any shield bonus.
Multiattack. The bodyguard makes three melee attacks.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d8 +7) slashing damage.
Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 7) bludgeoning damage.
Rage. As a bonus action enter a rage for up to 1 minute (10 rounds). The bodyguard gains advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. They can't cast or concentrate on spells while raging. Their rage ends early if they are knocked unconscious or if their turn ends and they haven’t attacked a hostile creature since their last turn or taken damage since then.
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
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