Medium Humanoid (Any Race), Any Chaotic Alignment
AC 16    Initiative +6 (16)
HP 96 (9d10 + 27)
Speed 30 ft.
Mod Save
STR 20 +5 +9
DEX 14 +2 +6
CON 18 +4 +8
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 9 −1 −1
Skills Athletics +9
Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks; Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
CR 9 (XP 5,000; PB +4)
Traits

Reckless. At the start of its turn, the bodyguard can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmored Defense. While not wearing armor, bodyguard's AC equals 10 + DEX modifier + CON modifier + any shield bonus. 

Actions

Multiattack. The bodyguard makes three melee attacks.


Battleaxe.
Melee Weapon Attack:
+8 to hit, reach 5 ft., one target. Hit: 12 (1d8 +7) slashing damage.

Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 7) bludgeoning damage.

Bonus Actions

Rage. As a bonus action enter a rage for up to 1 minute (10 rounds). The bodyguard gains advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. They can't cast or concentrate on spells while raging. Their rage ends early if they are knocked unconscious or if their turn ends and they haven’t attacked a hostile creature since their last turn or taken damage since then.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Ho4o

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