Large Construct, Unaligned
Armor Class 16 Natural Armor
Hit Points 58 (9d10 + 9)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The crystal shepherd has advantage on all saving throws vs. spells or other magical effects.

Distracting Visions. All living creatures within 30ft have disadvantage on Wisdom and Charisma saves.

Steal Potential. The crystal shepherd can steal the potential of any creature who touches it, or which it kills. Stealing potential takes 1 minute. The victim's potential is trapped in the shepherd for 24hrs, after which time it is lost. 

 

Actions

Draining Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) [bludgeoning] damage. The target's hit point maximum is also reduced by 3 (1d6). This reduction lasts until the shepherd is destroyed

Splinter. Ranged Weapon Attack: +4 to hit, range 50/100 ft., 1 target. Hit: 7 (1d10 + 2) [piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GreyishGargoyle

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