Trampling Charge. If the Cariolu moves at least 25 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Cariolu can make one stomp attack against it as a bonus action.
Pack Tactics: The Cariolu has advantage on an attack roll against a creature if at least two other Cariolu is within 10 feet of the creature and the ally isn't incapacitated.
Memory: If a creature wronged it in the past, they will be aggressive to it. If it attacks someone who wronged it, it gets advantage on the first attack role in makes against it.
Multiattack: The Cariolu makes 2 attacks: one Gore, and one Tail Slam.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 2) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 6) bludgeoning damage.
Tail Slam. Melee Weapon Attack: +8 to hit, reach 10 ft. up to 2 targets. Hit: 12 (2d6 +6) bludgeoning damage.
Wail: It can chose to let out a loud wail, which will attract other Cariolues to the spot, along with predators looking for a meal.
When brought down to 5 HP and below, it can use Wail as a reaction.
Description
A Cariolu (Plural: Cariolues) is an omnivorous species that lives in small herds, normally consisting of 3-6 Cariolues, along with the occasional baby. The have a single tusk protruding from under their mouth, which is very strong, and believed to be able to heal someone when ground up.
They have a rough hide, but is easy to pierce with a spear. Their eyes small, yet good at finding food. If attacked, the Cariolu will remember the attack until it dies, and in the same way if you were to help a baby Cariolu, it will be friendly towards you when it is older.
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