Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 10 (5d8)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Replenish. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction heals Arael "First Guardian of the Seal" for the same amount

Description

Appears and Replaces the Animated Armor Version every Third of its Lifepool. They Swap until the Main Armor part is defeated.

Lair and Lair Actions

See Arael "First Seal Guardian"

Habitat: UnderdarkUrban

WilliWonka

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