Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Replenish. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction heals Arael "First Guardian of the Seal" for the same amount
Description
Appears and Replaces the Animated Armor Version every Third of its Lifepool. They Swap until the Main Armor part is defeated.
Lair and Lair Actions
See Arael "First Seal Guardian"
Comments