Medium Humanoid (Human), Chaotic Neutral
Armor Class 20 Power Armour
Hit Points 91 (14d8 + 26)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
14 (+2)
Skills Arcana +6, Athletics +7, Perception +5, Sleight of Hand +2
Senses Passive Perception 15
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shield Protocol (2/day). As a bonus action Alevka can temporarily focus her armour's energy into creating a shield against damage. She gains 30 temporary hit points that last for one minute.

Feral Rage. Alevka's attacks are considered magical for the purposes of overcoming magical resistance and immunity to non-magical damage.

Spellcasting. Alevka is a 6th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). She has the following Artificer spells prepared:

Cantrips (at will): dancing lights, mending

1st level (4 slots): absorb elementscure wounds, expeditious retreattasha's caustic brew

2nd level (3 slots): enhance ability, web

 

Actions

Multiattack. The death knight makes two Feral Claw attacks and one Thunder Gauntlet attack..

Feral Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Thunder Gauntlet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 4) thunder damage.

Description

Alevka is a monstrous mix of bestial rage contained within a suit of powered armour of her own design. At some times she can be considered charming but with little cause she can become a wild beast and scourge of all who stand near her. 

Rathafar

Comments

Posts Quoted:
Reply
Clear All Quotes