Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (studded leather)
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
15 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +8
Skills Acrobatics +7, Investigation +4, Perception +6, Stealth +7, Survival +6
Senses Passive Perception 16
Languages any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Archer’s Eye (3/Day). As a bonus action, the archer can add 1d10 to its next attack or damage roll with a longbow or shortbow.

Ambusher. During its first turn, the warrior hunter has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the warrior hunter scores against a surprised creature is a critical hit.

Evasion. If the warrior hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the warrior hunter instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the warrior hunter deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the warrior hunter that isn't incapacitated and the warrior hunter doesn't have disadvantage on the attack roll.

Cunning Action. On each of its turns, the warrior hunter can use a bonus action to take the Dash, Disengage, or Hide action.

Sharpshooter. Attacking at long range doesn't impose disadvantage on the warrior hunter's ranged weapon attack rolls. The warrior hunter's ranged weapon attacks ignore half cover and three-quarters cover.

Innate Spellcasting. The warrior hunter's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The warrior hunter can innately cast the following spells, without the need for material components:

At will: hunter's mark

2/day each: pass without trace, cordon of arrows

Actions

Multiattack. The Warrior hunter makes three attacks with its longbow or two attacks with its shortsword.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) piercing damage.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 5) piercing damage.

Reactions

Uncanny Dodge. When an attacker the warrior hunter can see hits it with an attack, it halve the triggering attack’s damage against it.

Guerrilla Fighter. The warrior hunter can move up to its speed when another creature ends its movement within 5 feet of the warrior hunter. This movement doesn’t provoke opportunity attacks.

Description

Adept at hit and run tactics, these skilled hunters track the most dangerous of foes. They stalk their prey from afar and strike when the time is right. Few that catch their eye escape alive, fewer still escape unscathed. 

**For a group consisting of only melee fighters the DC for this creature increases by 2.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainSwamp

Vilanthus

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