Gargantuan Undead, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 271 (22d20 + 30)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
14 (+2)
CHA
22 (+6)
Saving Throws DEX +7, WIS +9
Damage Resistances Necrotic
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60, Darkvision 120, Passive Perception 20
Languages Common, Draconic
Challenge 21 (33,000 XP)
Proficiency Bonus +7

The Second Hiss (Mythic Trait; Recharges after a Short or Long Rest). When the Dracolich is reduced to 0 hit points, it doesn't die or fall unconscious. Instead, it's bones fall apart, revealing it's core. The bones of the dracolich then form into the shape of a basilisk around the core creating a new creature that has an AC of 20 and 90 hit points. It is immune to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it is immune to all conditions. 

Legendary Resistance (3/day). If the dracolich fails a saving throw, it can choose to succeed instead.

Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.

Rejuvenation. If it has it's core, the destroyed dracolich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the core.

Runic Carapace. Any time the dracolich is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the dracolich is unaffected. On a 6, the dracolich is unaffected, and the effect is reflected back at the caster as though it originated from the dracolich, turning the caster into the target.

Actions

Multiattack. The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (2d10 + 14) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the dracolich can't bite another target.
 
Claw. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 25 (2d6 + 18) slashing damage.
 
Frightful Presence. Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5–6). The dracolich exhales a web of lightning in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 70 (20d6) Lightning damage on a failed save, or half as much damage on a successful one.

Swallow. The dracolich makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the dracolich, and it takes 56 (16d6) necrotic damage at the start of each of the dracolich's turns.

If the dracolich takes 40 damage or more on a single turn from a creature inside it, the dracolich must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the dracolich. If the dracolich dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Legendary Actions

The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dracolich regains spent legendary actions at the start of its turn.

Chomp (Costs 2 Actions). The dracolich makes one bite attack or uses its Swallow.

Move. The dracolich moves up to half its speed.

Detect. The dracolich makes a Wisdom (Perception) check.

Mythic Actions

If the dracolich's mythic trait is active, it can use the options below as legendary actions until it's Rejuvenation property activates.

  • Swipe. the basilisk makes two attacks with it's claws.

  • Fire breath (Costs 3 Actions). The basilisk recharges it's Fire Breath and uses it.

Additionally, the basilisk loses it's Magic resistance trait and it is instead replaced by two new ones.

Runic Carapace. Any time the basilisk is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the dracolich is unaffected. On a 6, the dracolich is unaffected, and the effect is reflected back at the caster as though it originated from the dracolich, turning the caster into the target.

Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 21 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

Description

The Platinum Dracolich named Bob was created by a deity that gained access to Bahamut's scales. The deity created this massive, terrifying dracolich as a way to mark the second of the Great Nine- an event that would mark a day the deity has been waiting for. A day where the World Serpent shall rise.

 

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/11/2021 3:52:41 AM
5
0
1
Coming Soon
7/11/2021 3:58:25 AM
4
0
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Coming Soon

Environment: Underdark

__Sage__

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