Spider Climb. The Corror can climb difficult surfaces, including upside down on ceilings, and through thick underbrush of any type, without needing to make an ability check.
Darkness Sensitivity. While in darkness, natural or magical, the Corror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Multiattack. The Corror can use its Core Bomb and then make three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) slashing damage.
Core Bomb (recharge 6). The Corror targets one creature it can see within 30 feet of it.The target must succeed on a DC 18 Dex save or take(1d10 + 4) bludgeoning damage. The Core Bomb releases seeds in a 20ft radius from the target, which sprout and causes the area to become difficult terrain, this functions like the entangle spell, with the escape DC being a DC 18 STR save. If the initial target fails their DEX save, the automatically fail their first STR save to escape the vines and growth.
Description
This hulking monster can often be seen wandering old, abandoned apple orchards. It is normally a docile creature, but if it senses a threat to its orchard, it will not stop until those threats are eliminated. It has a body resembling a slightly eaten apple, with 4 long, spindly legs branching off the sides. Along its torso it has two woody looking appendages ending in pincer-like claws.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/11/2021 7:09:10 AM
|
2
|
1
|
1
|
Coming Soon
|
Comments