Gargantuan Dragon, Lawful Evil
Armor Class 29 Natural Armour
Hit Points 1654 (100d20 + 10)
Speed 120 ft., Walk 60 ft., Climb 120 ft., Burrow 60 ft., Burrow 60 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Arcana +10
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 30
Languages Abyssal, Common, Draconic, Dwarvish, Elvish All languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance(5/day) If Ashtyrannthor fails a saving throw, she can choose to succeed instead.

Spellcasting. Ashtyranntor is a 20th-level spellcaster. Charisma is her spellcasting ability for these spells:

  • Cantrips: Acid Splash, Poison Spray, Friends, Ray of Frost, Message
  • 1st-level: Charm Person, Chromatic Orb, Colour Spray, Detect Magic, Sleep
  • 2nd-level: Blur, Crown of Madness, Detect Thoughts, Hold Person, See Invisibility
  • 3rd-level: Counterspell, Dispel Magic, Fear, Hypnotic Pattern, Slow, Tongues
  • 4th-level: Blight, Dominate Beast, Confusion, Ice Storm, Polymorph
  • 5th-level: Geas, Dream, Hold Monster, Insect Plague, Cloudkill
  • 6th-level: Arcane Gate, Chain Lightning, Circle of Death, Mass Suggestion
  • 7th-level: Finger of Death, Reverse Gravity, Prismatic Spray, Plane Shift
  • 8th-level: Dominate Monster, Incendiary Cloud, Power Word Stun
  • 9th-level: Gate, Weird, Meteor Swarm, Power Word Kill
Actions

Multiattack. Ashtyrannthor uses her Frightful Presence. She then makes three attacks: two with her bite and one with her claws.

Bite. +17 to hit, reach 30ft, one target. Hit: 5d10+10 piercing damage plus 3d6 fire damage.

Claw. +17 to hit, reach 30ft, one target. Hit: 4d6+10 slashing damage.

Frightful Presence. Each creature of Ashtyrannthor's choice must succeed on a DC 30 Wisdom save throw or become frightened for the next ten minutes. A frightened creature can make the save again on each of its turns, ending the effect on itself on a success.

Fire Breath (Recharge 3-6). Ashtyrannthor exhales fire in a 120ft cone. Each creature in that area must make a DC 26 Dexterity saving throw or take 321 (50d6) fire damage.

Tail. +17 to hit, reach 50ft, one target. Hit: 3d10+10 bludgeoning damage.

Legendary Actions

Ashtyrannthor can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Ashtyrannthor regains all spent legendary actions on her turn.

Cast Spell. Ashtyrannthor casts a spell of 3rd level or lower.

Detect. Ashtyrannthor makes a Perception check.

Tail Attack. Ashtyrannthor makes a tail attack.

Wing Attack (Costs 2 actions). Ashtyrannthor beats her wings. Each creature within 30ft of her must make a DC 29 Dexterity saving throw or take 3d6+10 bludgeoning damage and be knocked prone. Ashtyrannthor then flies up to half her flying speed.

 

Description

The very name of Ashtyrannthor strikes dread into the hearts of even the bravest adventurers. Even the tarrasque seems harmless compared to this millennia-old red dragon.

In her youth, Ashtyrannthor was as hot-headed and chaotic as all red dragons. She lived for nothing but death and destruction. She destroyed towns and razed cities, delighting in the bloodshed. However, she was grievously injured by a gold dragon, and retreated to the depths of the city.

Centuries spent healing will war raged above her bored Ashtyrannthor, and she took up the study of magic. When the city was abandoned, Ashtyrannthor remained, learning her spells and waiting for the time she could conquer the multiverse and replace Tiamat as the queen of evil dragons.

Lair and Lair Actions

Ashtyrannthor lairs in the bottom level of the Lost City of Dragons. Her palace is decorated with trophies from the many enemies she has slain. With her live her two sons, Scorch and Torch. While in her palace, Ashtyrannthor has the following lair actions:

  • She causes the walls and ceiling of a chamber to cave in, dealing 10d10 bludgeoning damage to anyone in that room.
  • She causes lava to erupt from below the ground.
  • A permanent simulacrum of Ashtyrannthor wanders the lair.
  • While she is in her lair, she can telepathically speak with all her minions.
  • Creatures allied to Ashtyrannthor have resistance to all damage.

 

 

 

Habitat: Desert

AnakisGrimjoy

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