Armor Class
17
Leather armor
Hit Points
66
(12d8 + 12)
Speed
STR
12
(+1)
DEX
18
(+4)
CON
12
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
DEX +6, CHA +4
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Lightfooted. Chezrick can take the Dash or Disengage action as a bonus action on each of his turns.
Suave Defense. While Chezrick is wearing light or no armor and wielding no shield, his AC includes hisCharisma modifier.
Flourish. Chezrick adds his Charisma modifier to the damage roll for his attacks (included in the attack).
Actions
Multiattack. Chezrick makes two attacks: one with his Bladed Staff and one with his Dagger.
Bladed Staff. Melee Weapon Attack: +6 to hit. reach 5 ft., 1 target. Hit:1d8+2 (1d10+2) piercing/bludgeoning damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit. reach 5 ft. or range 20/60 ft., 1 target. Hit: 6 (1d4+4) piercing damage.