Tiny Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 12 (5d4)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Bottle Gnome is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Bottle Gnome must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Refreshing Sacrifice. An allied character within 5 feet may drink the magical blue fluid in this vial to regain 2d4 + 2 hit points this takes 1 action. When this happens the Bottle Gnome is  incapacitated until the potion inside is replaced. A non-allied character may attempt to drink the bottle gnome as well, but the character must succeed on an opposed dexterity check to catch the bottle; a failure on this check of 5 or more by the character provokes an attack of opportunity.

 

 

Actions

Pike Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) piercing damage.

veldken85

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