Brave. The knight has advantage on saving throws against being frightened.
Ring of Constitution. The Cleric wears a ring of Constitution, improving its Constitution score by 1
Belt of Sleep. The Cleric wears a belt of Sleep, allowing the caster to cast the sleep spell once per 24 hours as an action at its lowest level using its primary spell casting modifier.
Multiattack. The Cleric makes two melee attacks.
+1 Greatmace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) bludgeoning damage.
Sleep. 1 action, 90 feet, 1 minute. 1/day. This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
Spellcasting. Hakim is a 5th level spellcaster. Its spell casting ability is its Wisdom (save DC14, +6 to hit with spell attacks). The Cleric has the following Cleric spells prepared
Cantrips. Toll the dead, Spare the dying, Word of Radiance, Guidance
1st Level (4 slots): Cure wounds, Guiding Bolt, Healing Word, Inflict Wounds
2nd Level (3 slots): Hold Person, Silence, Prayer of Healing
3rd Level (2 slots): Mass healing word, Dispel magic
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
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